The Endgame of Zelda: TOTK need more time in the oven.

Zelda: TOTK impresses with its gameplay, aesthetics, and freedom, but falls short in the late game with an uninspired final boss and ineffective armor and shield.

 TOTK squandered an opportunity to show a post-Ganondorf world and allow players to assist in rebuilding efforts, which would have provided a more compelling ending experience.

Other games, such as Littlewood and Super Mario Odyssey, have successfully rebuilt and expanded the game area, whereas TOTK's post-game is limited to clearing side missions and locating shrines.

The Legend of Zelda: Tears of the Kingdom is amazing from the start, but it fails to sustain that enthusiasm until the finish. 

TOTK expands on Breath of the Wild's expansively complex system of physics and object interactions. 

 Its gameplay provides unparalleled player flexibility, its aesthetics are irresistibly beautiful, and it pushes the boundaries of what a Zelda game can be.

Nonetheless, many aspects of TOTK's late game were far from flawless.

Its final boss is underdeveloped, lacking any of the mechanics that made the rest of the game so engaging. 

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